Gears tactics oblitiversary2/8/2024 ![]() "Mobile is one of the biggest growth areas in gaming, so we felt that was an obvious place to go," he continues. "With this art style, we're able to create a game that isn't M-rated, that allows us to have fun with the characters in a different way, in a different style, and maybe reach an audience we haven't been able to reach before." "What it does is give us permission to go and try some interesting things and play with it," says Fergusson. The cuter art style may surprise long-time Gears fans, but it's allowing the developers to experiment in ways a more realistic looking game may not. "We wanted to make sure it wasn't just lining up three cogs together to enter 'insect mode' or whatever." "We didn't want to do a licensed match-three or a licensed endless runner, we wanted to find what felt both true to the mobile platform, but also true to the franchise in terms of game mechanics," he adds. Read more: All the games, trailers and highlights from E3 2018 Again, it's not about just porting something over and getting it running on a new platform, it's actually saying, 'What are the strengths of that platform, and how can we make a Gears experience for those players?'" "This is a MOBA rush, authentically mobile-first genre, for the mobile audience. ![]() "It's not re-creating Gears as a third-person shooter on a phone," Fergusson says. It's really beneficial to have this sort of open minded perspective about where the franchise can go." "We leave negative space so that when we work with a new collaborator like Kurtis [Weibe, writer of recent Gears of War comics, there's some life to find, a hook to go and create new parts of the world, which is exciting. If there's something that isn't locked down in our universe, then we don't try to artificially lock it down," he says. "We really like working in what we call negative space, where you leave gaps. Its placement comes as a result of Fergusson and The Coalition's 'negative space' policy, which applies to wider entries in the Gears mythos told in other media. The core though – who's there and what you fight – are intended to be canon." "It's a new squad, and of course, being a tactics game, you get to create a lot of that squad yourself in terms of customisation. It's a story that takes place 12 years before the first Gears of War, before the first Marcus Fenix story," Fergusson reveals.
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